Tutorial #2 - Complex Figures¶
3D Import Tutorial
Step 1 Create Primitives figures¶
Open 3DSMAX to create Primitives Objects like on the next scheme:
Select in Menu - Create - Standard Primitives - Sphere.
(Radius: 12, Segments: 32, Move: [-18,-8,0], Rotate: [0,105,0], Scale: [210,125,100])
Select in Menu - Create - Standard Primitives - Torus.
(Radius 1: 14, Radius 2: 5, Segments: 24, Sides 12, Move: [24,-24,0], Rotate: [-5,-28,2], Scale: [100,100,100])
Select in Menu - Create - Standard Primitives - Teapot.
(Radius: 16, Segments: 4, Move: [18,16,0], Rotate: [0,0,0], Scale: [100,100,100])
Select in Menu - Create - Standard Primitives - Tube.
(Radius 1: 9, Radius 2: 7, Height:32.5 Segments: [5,1,18], Move: [42,40,0], Rotate: [0,0,0], Scale: [100,100,100])
Select in Menu - Create - Shapes - Helix.
(Radius 1: 11, Radius 2: 3, Height: 40,
Move: [-22,21.5,0], Rotate: [0,0,0], Scale: [100,100,100])
You should get primitive objects like ones shown on the screenshot:
Now Export the current file to *.3ds. Select Menu - File - Export...
Save this file as ImportsObjects.3ds
Now open W3DEditor v2.2 and select Menu - File - Import 3ds...
In the first time, do not change defaults values, and open the file. Press Open.
Select ImportObjects.3ds in the folder where it was saved.
The first result of the Objects imported has a very bad quality. As you can see Poxels have not the shape of Primitive objects, but that is not a problem.
In next steps we will solve it.
Step 2 Ellips¶
For clear your workplace, press in W3DEditor v2.2 Menu - File - New Map...
Change Options for Apoxelation process. Check**Top Smooth** and Side Smooth,
change Quality Layers Smooth to 0.001. And Open file.
Now a more nice result is obtain, but not for all primitives. Only Ellipse it perfect.
In next steps we will improve the rest of the Objects.
Step 3 Torus¶
As you can see, Torus in poxel shape has not a hole in middle, therefore we should divide the object into parts.
In order to do so, go to 3DSMAX, select Torus and Convert to Editable Mesh, in Modify Panel.
For making a division, use polygon method.
To be able to select an object, choose a way to Circular Selection Region.
We must divide torus into 3 parts. Go to Top View and select polygons as it's shown on the screenshot:
Disconnecting the selected part, click the Edit Geometry - Detach
Named the object as Torus_p1 and press OK.
The next part requeires selecting a similar method.
Try to separate identical fragments.
Name the second part as Torus_p2 and press OK.
Select all 3 parts of Torus to export them to .3ds.
3DSMAX - Menu - File - Export Selected...
Save as Torus.3ds. Then, go to W3DEditor - Menu - File - Import 3ds...
Select Torus.3ds and watch the results:
As you can see, now the Torus is more similar to the original one.
Step 4 Tube¶
Tube shape has to be corrected too. It needs to do divided into 3 parts.
In 3DSMAX select Tube, Convert to Editable Mesh and Detach to identical parts.
Select all 3 parts of the Tube to Exports them to .3ds. 3DSMAX - Menu - File - Export Selected...
Save as Tube.3ds. Then go to W3DEditor - Menu - File - Import 3ds...
Select Tube.3ds and watch on result.
The results are not so good. It needs extra corection.
If Apoxelation works badly, you should change the size of the Original Object.
After Apoxelation, it will come back to its previous size.
In 3DSMAX use Select and Uniform Size, select all 3 parts of the Tube,
Then keep Ctrl pressed and change Y size in Front View.
Reduces the size ot the object to about the size shown in the screenshot:
In the current opened window write name of the Copy: Tube_Short.
Select New and old tube parts and Export them to .3ds.
3DSMAX - Menu - File - Export Selected...
Save as Tube2.3ds.
In W3DEditor in 3DS Import Form change options:
Off Top Smooth, Off Side Smooth. Press Open...
You should get some strange poxels, but it's alright.
In order to delete the incorrect parts go to Map Tree Panel, hold Ctrl and Select Tube01, Tube_p1, Tube_p2.
Then in context menu press Delete Poxels.
To get the previous shape of the Tube, you need to change the size of the poxels.
Select a part of the Tube and resize it.
The new Size must be about 17 on Z Axis.
If all steps were correctly done, you should obtain a result like this.
This not a perfect Tube, but it's the most similar to the original you can make.
Step 5 Helix¶
As you can see, the Helix has a strange shape after Apoxelation.
In 3DSMAX select Helix, Convert to Editable Mesh and Detach to identical parts.
The best way to do it is by Detaching it to 3 parts from Top View. Select each part and detach it.
Select all parts of the helix, then go to 3DSMAX - Menu - File - Export Selected...
Save it as Helix.3ds.
In W3DEditor in 3DS Import Form, change options:
Off Top Smooth, On Side Smooth. Press Open...
Open Helix.3ds to import.
A nicer result should be obtained. Uncheck Menu - View - Show 3D Model to hide Mesh.
Step 6 Teapot¶
A Teapot it a complex model, that's why it should be divided into simple objects.
Go to 3DSMAX, select Teapot and Convert to Editable Mesh, in Modify Panel.
For the division, you have to use Element method.
Select the center of the teapot, as shown in screenshot, and Press Detach
Save part as Teapot_01.
Change select to Polygon mode.
And selects the lower part of the handle Teapot. Detach that part.
Again change select to Element Mode. And select the lid Teapot.
Press Detach and named as Teapot_Top. Also check Detach As Clone and press OK.
Select Teapot_Top and use Select and Uniform Size change size.
This must be done to obrtain the desired shape of future caps, so we need to enlarge it on the Y axis.
The next part to change is the Center of the Teapot, also change its size on the Y axis, don't forget to hold Ctrl to make a copy of this part.
Save the copy as Teapot_cen.
When all parts are made, select them and export.
Save as Teapot.3ds from 3DSMAX - Menu - File - Export Selected...
Then go to W3DEditor - Menu - File - Import 3ds... And open Teapot.3ds
In order to get a better view, select Teapot_cen in the Map Tree and press Edit Mode Panel - Hide Parent
Changing the size of Y in such a way as to align it with the grid 3D model.
Its size should be about 15x6x15
Next part for change is Teapot_Top.
Change size to obtain the desired shape. It should be about 10x1x10
Remove unnecessary parts (old center and old caps)
Clear the view of the mesh press Menu - View - Show 3D Model
Turn off Hide Patent and then watch your full Teapot.
Step 7 Coloring¶
In order to have a good view and learn about Color mode, you need to paint your objects.
The best way to paint many pieces of one figure in a single color is by applying the Replacer.
Beforehand, it is necessary to paint a piece in the desired color, and then you have to copy the ID of the poxel.
Then, select the root object, and through Replacer, apply color to all pieces.
If you don't have proper results you should Update the model, Save it and Open it again or simply apply textures.
Paint the other objects in a similar way.
When you obtain results similar to those in the screenshot you can save your map as ComplexForm.xom.
Now you can work in 3DImport of W3DEditor to create comlex objects.